Elements

Elements are the visual materialization of the different flows of energies or Mana in the world. In Tales of Ylemia, it features ten different elements.

History
Previously, there were only four elements discovered: Fire, Water, Wind and Earth, proposed by Telliel Ariest, a Sylphian philosopher, and Rathise Socall, a Salamandran philosopher. These four elements composed the world, and only the flows of these energies have gone throughout.

Later, Clintos Demion, an Undini researcher has proposed Ice to be an element, as seen that the northern areas of Undini are covered in ice. Wood was also proposed by  along with a Nymphid sage, Paltos, however, it was considered as a part of the Earth element. At this point, they have also studied about the different properties of the elements.

Empede, a Void scholar added Light and Darkness to the list after writing his thesis on Dissection of the Composition of Light. This was officially accepted and made the list of elements number to seven.

The concept of force was contributed by the Gnomos physicist Procuse after studying the composition of metals and gems and the physics of mining. Soon after, Demion and Ariest added Sound and Lightning as separate from Wind. This gives all the current ten elements.

These ten elements have been seen to be converging in certain areas. Studies on those certain points have led to the discovery of the material forms of the Spirits.

Main Elements
== Strengths and Weaknesses == The elements are strong to the element next to them in the counterclockwise direction.

These ten elements are classified into three groups: the Maxwell Quad, the Sekundes Triad, and the Origin Triad. The overall balance of the elements is called the Rule of Mana Equilibrium.
 * Maxwell Quad: Fire, Wind, Earth, Water. Defined as the basic material components.
 * Sekundes Triad: Ice, Lightning, Force. Defined as the basic abstract components.
 * Origin Triad: Light, Darkness, Sound. Defined as the basic affinity components.

Element Properties
Instead of being classifies into Job Type or Classes, Ylemia features six Element Properties, which dictates the specialty of the usage of elements. It is possible to have more than one element property (e.g. Blunt + Mobile (Fighter + Healer) => Monk; Sharp + Mobile + Immobile (Knight + Mage + Priest) => Magic Knight)  
 * Sharp - usage of sharp, bladed weapons and ranged projectiles (Knight, Twin Swordsman, Hunter, etc)
 * Blunt - fights using martial arts (Fighter, Monk, etc)
 * Subtle - specializes in speed and agility and masters of the sound (Thief, Assassin, Bard, etc)
 * Dense - battles with pure strength (Warrior, Great Swordsman, etc)
 * Mobile - casting offensive magical properties and summoning magic (Mage, Bishop, Summoner, etc)
 * Immobile - casting healing and support magic (Priest, Healer, etc)

Metal
Moved to Earth as subcategory.

Lava
Moved to Fire as subcategory.

Nature
Moved to Earth as subcategory.

Void
Moved to Wind as subcategory.

Mind
Moved to Force as subcategory.